#4 What About Death!? Can a card game about death actually be fun?

Carked It! – Can a card game about death actually be fun?

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In today’s episode, Tsultrim speaks with Simon Lowe, the creator of a fabulous card game called “Carked It!”.  Simon developed this, at times, very funny card game as a way of connecting people and opening the door to friends, family and even strangers, to talking about life, death and beyond in a light-hearted, fun, and positive way. As we all know, death is certain, but the manner and time of our death is uncertain. But this lovely card game will surprise and undoubtedly ease you gently and with lots of humour, into the important conversations that we all need to have about the inevitability of our death, the importance of life and to ensure we prepare well for both…..before it’s too late.

Learn more about Carked It! here: https://carkedit.com Learn more about Simon’s work with the Good Death Impact Network, The Ageing Revolution and PikMe.

This episode of What About Death!? is hosted by Tsultrim and edited by Shannon Callander. Special thanks to Werner Mathiuet and the whole Karuna team.

Brought to you by karuna.org.auFollow What About Death!? on social media: @whataboutdeathpodcast

Our music is Bling Heights by Ahjay Stelino.

If listening to these podcasts raises any concerns or issues for you please contact Lifeline on 13 11 14 or Beyond Blue on 1300 224 636.

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#2 Meet the Creators: The Remarkable Team Behind Carked It!

In the world of tabletop gaming, the birth of a new game is akin to the unveiling of a masterpiece. The story of Carked It! is no exception, a tale of creativity, collaboration, and a stroke of luck that brought together an incredible team. In this post, we dive into the origins of the game and introduce you to the brilliant minds behind it: Simon Lowe, co-founder of The Ageing Revolution, Hannah Ford-Morgan of Guildmaster Games and artist Miki Brogan.

The Genesis of Carked It!

Every great game starts with a spark of inspiration, and for Carked It!, it was no different. Simon and Leonie, co-founders of The Ageing Revolution, had always had a desire to create a game that would entertain and challenge players while shedding light on the taboo topic of ageing and mortality. Fortunately, the TACSI Good Death Impact Network saw the value in their proposition and helped to bring this vision to life. With support from the network, Simon sought the expertise of the ingenious game designer Hannah Ford-Morgan. The collaboration began with the development of an initial game design, a crucial blueprint that would guide the project forward. It was the first step in a journey that would lead to the creation of a game that would invite players to explore the themes of life and death in a thought-provoking way.

The Crucial Playtesting Phase

With the game design in place, the next critical phase was playtesting. What better way to refine a game than by letting serious boardgame enthusiasts put it to the test? The Carked It! team took their concept to a games night, where they witnessed firsthand the passion and dedication of gamers who took their hobby seriously.

At this games night, fate played its hand, as Simon, one of the creators, happened upon a chance encounter that would prove pivotal. A fellow gamer suggested the incredible artist Miki Brogan, believing that her unique style would perfectly complement the planned aesthetic of Carked It!. It was a serendipitous moment that would set the wheels in motion for something extraordinary.

The Artistry of Miki Brogan

Miki Brogan’s involvement in Carked It! was a stroke of artistic genius. As the gameplay underwent rigorous testing and refinement over countless nights of play, Miki set to work, crafting the visuals that would define the game’s identity. Her task was to create a collection of non-gendered skeletons that would serve as the iconic imagery on the Carked It! cards, each one representing the intricate and profound themes of death and dying.

Miki’s artistic talent shone through as she brought these skeletons to life. Each one was a testament to her skill and creativity, offering a unique and compelling glimpse into the world of mortality. The non-gendered approach was a deliberate choice, allowing players to connect with the themes of the game on a universal level, transcending gender boundaries and inviting a broader audience to engage with its message.

Carked It image of skeleton with pneumonia

We love Skelly!!

Calling it Carked It!

Though our initial design was called Two Days To Die, after one particularly interesting play-test, we decided we needed a different name; one that gave players the flexibility to play the game in a way that suits them. A bunch of different names were tossed around – ‘Kicked the Bucket’, ‘6 Feet Under’, Pushing Up Daisies’ – but someone suggested Carked It! and it seemed to fit the attitude of the game – irreverent, fun and Australian-made.

The creation of Carked It! stands as a testament to the power of collaboration and creativity in the world of tabletop gaming. Simon, Hannah, and Miki came together to craft a game that challenges conventional norms and invites players to explore the profound themes of life and death in a unique and engaging way.

Carked It! is more than just a tabletop game; it’s a work of art, a labour of love, and a tribute to the power of collaboration in the world of gaming.

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